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Nokia: 3D graphics on mobile phones

Real-time 3D graphics are familiar to many through their widespread use in computer games. With the introduction of color displays and more powerful processors, also mobile phones are becoming capable of rendering graphics at interactive frame rates.

3D graphics are particularly important for games: It is fair to predict that mobile gaming will not take off without the visual element. Even if the "addictiveness" of a game is more important in the long run, the visuals are what attract people. The most ingenious multi-player game is likely to fail if it looks dull. Beyond gaming, applications such as advertising and messaging are also well suited to exploit the benefits of 3D technology: interactivity and small content size.

A taste of things to come

The attached video clip shows a 3D snowboarding game, written entirely in Java, running on the Nokia implementation of Mobile 3D Graphics (M3G) programming interfaces (API). The software is running on an off-the-shelf Nokia 3650 phone.

See the demo (MPEG file, 2.61 MB)

Open standards are the key to success

A necessary precondition for 3D graphics to make any impact is the availability of open-standard, well-performing APIs that are supported by handset manufacturers, operators and developers alike. Nokia is actively involved in two industry efforts that aim to standardize APIs for animated 3D graphics in mobile phones.

As both standards are closely aligned with OpenGL and with each other, developers can leverage their previous experience with OpenGL, as well as the vast amounts of existing literature on it. This helps to kick-start development work and spurs the proliferation of compelling applications to the marketplace.

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